![]() ![]() Players not only need to look out for the swarms coming from all directions, but their fallen comrades. Robo-crabs come in such vast quantities that they're bound to overcome you, so everyone becomes a babysitter. Enemies take so many hits to kill early on that my interest in punching and shotgunning robots faded with each encounter - toward the end they take even longer. Yes, it's more enjoyable to share the innate fun of causing carnage with your pals, but it's a chaotic mess. Co-op can't salvage Shoot Many Robots, either. Running right, stopping to shoot, and repeating for eight hours is hardly what I'd call a good time, never mind doing it all again on a harder difficulty. The endless waves of mostly unchanging enemies and recycled stages are a heavier burden than a good first impression can bear. Shoot Many Robots is as repetitive as games come. Not that twin-stick controls would alleviate the deeper issues at work here. In an action game about shooting many robots, why should we have to fight the controls? They're the core means of surviving wave after wave of predictable bad guys. ![]() It's like playing old-school Resident Evil in 2D. ![]() Even stranger, you need to hold another button to aim. This makes running and gunning easy if you're looking forward, but aiming in a particular direction means you need to stop. ![]() Aiming and moving are both tied to the left stick, rather than split between the left and right. The most identifiable problem is the controls. ![]()
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